Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Yamask sprite

#0562

Yamask

ghost0.5 m · 1.5 kg

Base stats 303 total

HP
38
Atk
30
Def
85
SpA
55
SpD
65
Spe
30

Abilities

  • Mummy

Learnset

What Yamask learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 4HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 8Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 12DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 16Will O WispfireStatus85% acc15 PPBurns the target.
  • 20Crafty ShieldfairyStatus10 PPProtects all friendly Pokémon from non-damaging moves.
  • 24HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • 28Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • 32GrudgeghostStatus5 PPIf the user faints this turn, the PP of the move that fainted it drops to 0.
  • 36CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 40Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 44Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • 48Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
  • 48Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
  • 52Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.

Egg1

  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM31

  • Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Will O WispfireStatus85% acc15 PPBurns the target.
  • Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Tutor1

  • PoltergeistghostPhysical110 BP90% acc5 PPFails if the target has no held item.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield