#0562
Yamask
ghost0.5 m · 1.5 kg
Base stats — 303 total
- HP
- 38
- Atk
- 30
- Def
- 85
- SpA
- 55
- SpD
- 65
- Spe
- 30
Abilities
- Mummy
Learnset
What Yamask learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 4HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 8Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
- 12DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 16Will O WispfireStatus85% acc15 PPBurns the target.
- 20Crafty ShieldfairyStatus10 PPProtects all friendly Pokémon from non-damaging moves.
- 24HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- 28Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 32GrudgeghostStatus5 PPIf the user faints this turn, the PP of the move that fainted it drops to 0.
- 36CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 40Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- 44Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- 48Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
- 48Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- 52Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
Egg1
- MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
TM/HM31
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Will O WispfireStatus85% acc15 PPBurns the target.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor1
- PoltergeistghostPhysical110 BP90% acc5 PPFails if the target has no held item.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield