#0568
Trubbish
poisonBlaze Black 2 / Volt White 2 Redux docs0.6 m · 31.0 kg
Base stats — 349 total
- HP
- 65
- Atk
- 50
- Def
- 62
- SpA
- 45
- SpD
- 62
- Spe
- 65
Abilities
- Aftermath
- Stench
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level22
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 1Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 4Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 7CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 10Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- 13Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
- 16ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 19RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 22Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- 25FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 28SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
- 31RecyclenormalStatus10 PPUser recovers the item it last used up.
- 34StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- 34SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 37Cross PoisonpoisonPhysical70 BP100% acc20 PPHas an increased chance for a critical hit and a chance to poison the target.
- 40Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 44Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- 48AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 52PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- 56Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 60Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
Egg8
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Mud SportgroundStatus15 PPHalves all Electric-type damage.
- Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
TM/HM20
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Tutor10
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield