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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Trubbish sprite

#0568

Trubbish

poison0.6 m · 31.0 kg

Base stats 329 total

HP
50
Atk
50
Def
62
SpA
40
SpD
62
Spe
65

Abilities

  • Stench
  • Sticky Hold
  • Aftermath hidden

Learnset

What Trubbish learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3RecyclenormalStatus10 PPUser recovers the item it last used up.
  • 7Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • 12Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • 14Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • 18SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 23StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 23SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 25Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 29Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 34Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 36ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 40AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 42BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • 45Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • 47ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

Egg9

  • AutotomizesteelStatus15 PPRaises the user’s Speed by two stages and halves the user’s weight.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Mud SportgroundStatus15 PPHalves all Electric-type damage.
  • Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.

Tutor8

  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • RecyclenormalStatus10 PPUser recovers the item it last used up.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield