#0570
Zorua
dark0.7 m · 12.5 kg
Base stats — 330 total
- HP
- 40
- Atk
- 65
- Def
- 40
- SpA
- 80
- SpD
- 40
- Spe
- 65
Abilities
- Illusion
Learnset
Showing X / Y — pick a game to switch.
Level16
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 9Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- 13Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 17Feint AttackdarkPhysical60 BP20 PPNever misses.
- 21Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 25TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 29Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- 33TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- 37AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 41EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- 45PunishmentdarkPhysical100% acc5 PPPower increases against targets with more raised stats, up to a maximum of 200.
- 49Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 53ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 57Night DazedarkSpecial85 BP95% acc10 PPHas a chance to lower the target’s accuracy by one stage.
Egg9
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- CopycatnormalStatus20 PPUses the target’s last used move.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
TM/HM37
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet