#0572
Minccino
normal0.4 m · 5.8 kg
Base stats — 300 total
- HP
- 55
- Atk
- 50
- Def
- 40
- SpA
- 40
- SpD
- 40
- Spe
- 75
Abilities
- Cute Charm
- Technician
- Skill Link hidden
Learnset
Showing X / Y — pick a game to switch.
Level17
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
- 7Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 9TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- 13Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 15EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 19SwiftnormalSpecial60 BP20 PPNever misses.
- 21SingnormalStatus55% acc15 PPPuts the target to sleep.
- 25Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
- 27CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 31Wake Up SlapfightingPhysical70 BP100% acc10 PPIf the target is asleep, has double power and wakes it up.
- 33Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- 37SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 39CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- 43Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- 45Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- 49After YounormalStatus15 PPMakes the target act next this turn.
Egg9
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
TM/HM28
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet