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Gothorita sprite

#0575

Gothorita

psychic0.7 m · 18.0 kg

Base stats 390 total

HP
60
Atk
45
Def
70
SpA
75
SpD
85
Spe
55

Abilities

  • Frisk
  • Competitive
  • Shadow Tag hidden

Learnset

Showing X / YGothorita doesn't appear in Legends: Arceus.

Level19

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
  • 3ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 7TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
  • 10Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • 14Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • 16PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 19EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • 24Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 25PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • 28FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • 31Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • 34Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.
  • 39PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 43TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
  • 50CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 53Magic RoompsychicStatus10 PPNegates held items for five turns.

TM/HM39

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.

Appears in 8 games

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