#0576
Gothitelle
psychic1.5 m · 44.0 kg
Base stats — 490 total
- HP
- 70
- Atk
- 55
- Def
- 95
- SpA
- 95
- SpD
- 110
- Spe
- 65
Abilities
- Frisk
- Competitive
- Shadow Tag hidden
Learnset
Showing X / Y — pick a game to switch.
Level19
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- 3ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 7TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- 10Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- 14Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 16PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 19EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- 24Feint AttackdarkPhysical60 BP20 PPNever misses.
- 25PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- 28FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
- 31Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- 34Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.
- 39PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 45TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- 54CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 59Magic RoompsychicStatus10 PPNegates held items for five turns.
TM/HM44
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet