#0580
Ducklett
waterflying0.5 m · 5.5 kg
Base stats — 305 total
- HP
- 62
- Atk
- 44
- Def
- 50
- SpA
- 44
- SpD
- 50
- Spe
- 55
Abilities
- Keen Eye
- Big Pecks
- Hydration hidden
Learnset
What Ducklett learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 6DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- 9Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 13Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 15Aerial AceflyingPhysical60 BP20 PPNever misses.
- 19Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 21Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
- 24Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 27Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 30RoostflyingStatus5 PPHeals the user by half its max HP.
- 34Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 37TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- 41Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 46HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
Egg6
- Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
TM/HM29
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- Disarming VoicefairySpecial40 BP15 PPNever misses.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
- FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet