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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Swanna sprite

#0581

Swanna

waterflyingBlaze Black 2 / Volt White 2 Redux docs1.3 m · 24.2 kg

Base stats 500 total

HP
82
Atk
63
Def
65
SpA
109
SpD
83
Spe
98

Abilities

  • Friend Guard
  • Big Pecks

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level23

  • 1DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 4Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 7Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 10Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
  • 13Aerial AceflyingPhysical60 BP20 PPNever misses.
  • 16GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 19Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 22Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 25Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 28Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 31BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • 34Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 35EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • 38Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 42UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 46Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 50Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 54TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 58Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 62Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 66Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.

TM/HM23

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor8

  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Scarlet / Violet