#0586
Sawsbuck
normalgrass1.9 m · 92.5 kg
Base stats — 475 total
- HP
- 80
- Atk
- 100
- Def
- 70
- SpA
- 60
- SpD
- 70
- Spe
- 95
Abilities
- Chlorophyll
- Sap Sipper
- Serene Grace hidden
Learnset
What Sawsbuck learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- 1CamouflagenormalStatus20 PPUser’s type changes to match the terrain.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 7Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 10Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 13Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 16Feint AttackdarkPhysical60 BP20 PPNever misses.
- 20Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 24Jump KickfightingPhysical100 BP95% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
- 28AromatherapygrassStatus5 PPCures the entire party of major status effects.
- 32Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 36CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 37Horn LeechgrassPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 44Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- 52Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 60Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
TM/HM33
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet