#0587
Emolga
electricflying0.4 m · 5.0 kg
Base stats — 428 total
- HP
- 55
- Atk
- 75
- Def
- 60
- SpA
- 75
- SpD
- 60
- Spe
- 103
Abilities
- Static
- Motor Drive hidden
Learnset
What Emolga learns in Black 2 / White 2. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 4Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 7Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 10ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 13SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 16PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 19Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 22Shock WaveelectricSpecial60 BP20 PPNever misses.
- 26Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- 30AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- 34Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 38EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 42Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- 46AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 50DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
Egg9
- Air SlashflyingSpecial75 BP95% acc20 PPHas a chance to make the target flinch.
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
- CovetnormalPhysical60 BP100% acc40 PPTakes the target’s item.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoostflyingStatus5 PPHeals the user by half its max HP.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM27
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor10
- CovetnormalPhysical60 BP100% acc40 PPTakes the target’s item.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Knock OffdarkPhysical20 BP100% acc20 PPTarget drops its held item.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- RoostflyingStatus5 PPHeals the user by half its max HP.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TailwindflyingStatus30 PPFor three turns, friendly Pokémon have doubled Speed.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- champions