#0588
Karrablast
bug0.5 m · 5.9 kg
Base stats — 315 total
- HP
- 50
- Atk
- 75
- Def
- 45
- SpA
- 40
- SpD
- 45
- Spe
- 60
Abilities
- Swarm
- Shed Skin
- No Guard hidden
Learnset
What Karrablast learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 8EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 13Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 16Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- 20HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 25False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- 28Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 32SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 37Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 40Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 44X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 49FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 52Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 56Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
Egg9
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
- Feint AttackdarkPhysical60 BP20 PPNever misses.
- Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
TM/HM22
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor7
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield