#0589
Escavalier
bugsteelBlaze Black 2 / Volt White 2 Redux docs1.0 m · 33.0 kg
Base stats — 495 total
- HP
- 70
- Atk
- 135
- Def
- 105
- SpA
- 60
- SpD
- 105
- Spe
- 20
Abilities
- Shell Armor
- No Guard
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level25
- 1Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 1RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 4EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 7CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 10FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 13PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 16HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 20Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
- 24Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- 28Faint Attack
- 32Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 36Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 39Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 39SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 42TwineedlebugPhysical25 BP100% acc20 PPHits twice in the same turn. Has a chance to poison the target.
- 45Smart StrikesteelPhysical70 BP10 PPNever misses.
- 48Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 51Razor ShellwaterPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
- 54Metal BurststeelPhysical100% acc10 PPStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
- 57MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 60ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 63Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 66Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM25
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor7
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield