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Escavalier sprite

#0589

Escavalier

bugsteelBlaze Black 2 / Volt White 2 Redux docs1.0 m · 33.0 kg

Base stats — 495 total

HP
70
Atk
135
Def
105
SpA
60
SpD
105
Spe
20

Abilities

  • Shell Armor
  • No Guard

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
  • 1RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • 4EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • 7CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 10FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 13PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 16HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 20Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • 24Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 28Faint Attack
  • 32Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • 36Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 39Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 39SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 42TwineedlebugPhysical25 BP100% acc20 PPHits twice in the same turn. Has a chance to poison the target.
  • 45Smart StrikesteelPhysical70 BP10 PPNever misses.
  • 48Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 51Razor ShellwaterPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • 54Metal BurststeelPhysical100% acc10 PPStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
  • 57MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
  • 60ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 63Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 66Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM25

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Tutor7

  • Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.

Appears in — 7 games

Click a game to see the learnset as it works there; click again to go back to the latest.