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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Amoonguss sprite

#0591

Amoonguss

grasspoison0.6 m · 10.5 kg

Base stats 464 total

HP
114
Atk
85
Def
70
SpA
85
SpD
80
Spe
30

Abilities

  • Effect Spore
  • Regenerator hidden

Learnset

Showing X / YAmoonguss doesn't appear in Legends: Z-A.

Level18

  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 6GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 8AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 12BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 15Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 18IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • 20Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 24Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 28Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 32ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 35SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 43Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 49Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 54Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • 62SporegrassStatus100% acc15 PPPuts the target to sleep.

TM/HM26

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet