#0591
Amoonguss
grasspoison0.6 m · 10.5 kg
Base stats — 464 total
- HP
- 114
- Atk
- 85
- Def
- 70
- SpA
- 85
- SpD
- 80
- Spe
- 30
Abilities
- Effect Spore
- Regenerator hidden
Learnset
What Amoonguss learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 6GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 8AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 12BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 15Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 18IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 20Feint AttackdarkPhysical60 BP20 PPNever misses.
- 24Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 28Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 32ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 35SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 43Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- 49Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- 54Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- 62SporegrassStatus100% acc15 PPPuts the target to sleep.
TM/HM25
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Tutor9
- After YounormalStatus15 PPMakes the target act next this turn.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet