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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Alomomola sprite

#0594

Alomomola

water1.2 m · 31.6 kg

Base stats 470 total

HP
165
Atk
75
Def
80
SpA
40
SpD
45
Spe
65

Abilities

  • Healer
  • Hydration
  • Regenerator hidden

Learnset

Showing X / Ypick a game to switch.

Level20

  • 1Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • 1Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Water SportwaterStatus15 PPHalves all Fire-type damage.
  • 1Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
  • 5Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 9Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 13Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • 17Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
  • 21ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 25Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 29Wake Up SlapfightingPhysical70 BP100% acc10 PPIf the target is asleep, has double power and wakes it up.
  • 33SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
  • 37WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
  • 41BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • 45SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 49Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 53Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
  • 57Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • 61Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

Egg6

  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.

TM/HM27

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Scarlet / Violet