#0601
Klinklang
steelBlaze Black 2 / Volt White 2 Redux docs0.6 m · 81.0 kg
Base stats — 520 total
- HP
- 60
- Atk
- 100
- Def
- 115
- SpA
- 70
- SpD
- 85
- Spe
- 90
Abilities
- Levitate
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level22
- 1Gear GrindsteelPhysical50 BP85% acc15 PPHits twice in one turn.
- 1SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 4BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 8ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 12Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- 15Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 18Mirror ShotsteelSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 21AutotomizesteelStatus15 PPRaises the user’s Speed by two stages and halves the user’s weight.
- 24Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- 27SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 30Gear GrindsteelPhysical50 BP85% acc15 PPHits twice in one turn.
- 33Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- 36AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 40DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 43Shift GearsteelStatus10 PPRaises the user’s Attack by one stage and its Speed by two stages.
- 46Flame WheelfirePhysical60 BP100% acc25 PPHas a chance to burn the target. Lets frozen Pokémon thaw themselves.
- 49High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
- 52GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- 55Lock OnnormalStatus5 PPEnsures that the user’s next move will hit the target.
- 59Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.
- 62Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM24
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor10
- BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield