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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Eelektrik sprite

#0603

Eelektrik

electricBlaze Black 2 / Volt White 2 Redux docs1.2 m · 22.0 kg

Base stats 405 total

HP
65
Atk
85
Def
70
SpA
75
SpD
70
Spe
40

Abilities

  • Levitate

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level18

  • 1Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • 1NuzzleelectricPhysical20 BP100% acc20 PPHas a chance to paralyze the target.
  • 1SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 9BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 19AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • 30CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 32SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 34Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 36Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • 38Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
  • 40Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • 42Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • 45DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 48Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
  • 52CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
  • 56Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 60Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.

TM/HM24

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Tutor12

  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Scarlet / Violet