#0605
Elgyem
psychic0.5 m · 9.0 kg
Base stats — 335 total
- HP
- 55
- Atk
- 55
- Def
- 55
- SpA
- 85
- SpD
- 55
- Spe
- 30
Abilities
- Telepathy
- Synchronize
- Analytic hidden
Learnset
What Elgyem learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 6ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 12TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- 18PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 24Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
- 24Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- 30HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 36Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 43RecovernormalStatus5 PPHeals the user by half its max HP.
- 48Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- 54Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- 60PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
Egg4
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
TM/HM40
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor2
- Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
- Meteor BeamrockSpecial120 BP90% acc10 PPInflicts regular damage with no additional effect.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield