#0605
Elgyem
psychic0.5 m · 9.0 kg
Base stats — 335 total
- HP
- 55
- Atk
- 55
- Def
- 55
- SpA
- 85
- SpD
- 55
- Spe
- 30
Abilities
- Telepathy
- Synchronize
- Analytic hidden
Learnset
What Elgyem learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 8Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.
- 11Miracle EyepsychicStatus40 PPForces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
- 15PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 18HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 22Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- 25ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 29Simple BeamnormalStatus100% acc15 PPChanges the target’s ability to Simple.
- 32Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 36Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 39PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 43Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- 46RecovernormalStatus5 PPHeals the user by half its max HP.
- 50Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
- 50Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- 53SynchronoisepsychicSpecial120 BP100% acc10 PPHits any Pokémon that shares a type with the user.
- 56Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Egg10
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
- Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
TM/HM36
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Tutor17
- After YounormalStatus15 PPMakes the target act next this turn.
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield