#0608
Lampent
ghostfire0.6 m · 13.0 kg
Base stats — 370 total
- HP
- 60
- Atk
- 40
- Def
- 60
- SpA
- 95
- SpD
- 60
- Spe
- 55
Abilities
- Flash Fire
- Flame Body
- Infiltrator hidden
Learnset
Showing X / Y — pick a game to switch.
Level19
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 1MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
- 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 3MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
- 5SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 7Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 10Confuse RayghostStatus100% acc10 PPConfuses the target.
- 13Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
- 16Will O WispfireStatus85% acc15 PPBurns the target.
- 20Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
- 24ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 28HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- 33MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
- 38InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
- 45CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 53Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- 61Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- 69OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
TM/HM36
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Will O WispfireStatus85% acc15 PPBurns the target.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet