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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Lampent sprite

#0608

Lampent

ghostfire0.6 m · 13.0 kg

Base stats 370 total

HP
60
Atk
40
Def
60
SpA
95
SpD
60
Spe
55

Abilities

  • Flash Fire
  • Flame Body
  • Infiltrator hidden

Learnset

Showing X / Ypick a game to switch.

Level19

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 3MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 5SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 7Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 10Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 13Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 16Will O WispfireStatus85% acc15 PPBurns the target.
  • 20Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 24ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • 28HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • 33MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • 38InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
  • 45CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 53Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 61Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 69OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.

TM/HM36

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet