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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Cryogonal sprite

#0615

Cryogonal

ice1.1 m · 148.0 kg

Base stats 515 total

HP
80
Atk
50
Def
50
SpA
95
SpD
135
Spe
105

Abilities

  • Levitate

Learnset

What Cryogonal learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level22

  • 1BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 1Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 1Rapid SpinnormalPhysical20 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 1SharpennormalStatus30 PPRaises the user’s Attack by one stage.
  • 1Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.
  • 5Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 9HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 9MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • 13Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 17Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
  • 21Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 25Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 29Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 33ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 37SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 41Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 45RecovernormalStatus5 PPHeals the user by half its max HP.
  • 49Freeze DryiceSpecial70 BP100% acc20 PPSuper-effective against Water.
  • 50Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 53Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 57Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.

TM/HM28

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Aurora VeiliceStatus20 PPReduces damage five turns, but must be used during hail.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Frost BreathiceSpecial60 BP90% acc10 PPAlways scores a critical hit.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet