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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Cryogonal sprite

#0615

Cryogonal

ice1.1 m · 148.0 kg

Base stats 515 total

HP
80
Atk
50
Def
50
SpA
95
SpD
135
Spe
105

Abilities

  • Levitate

Learnset

What Cryogonal learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • 1BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 1Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 4Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 8Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 12Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
  • 16Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 20HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 20MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • 24Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 28Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 32Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 32SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 36Freeze DryiceSpecial70 BP100% acc20 PPSuper-effective against Water.
  • 40Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 40ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 44RecovernormalStatus5 PPHeals the user by half its max HP.
  • 48Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 52Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
  • 56Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 60Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.

TM/HM24

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor1

  • Triple AxelicePhysical20 BP90% acc10 PPHits three times, increasing power by 100% with each successful hit.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet