#0619
Mienfoo
fightingBlaze Black 2 / Volt White 2 Redux docs0.9 m · 20.0 kg
Base stats — 350 total
- HP
- 45
- Atk
- 85
- Def
- 50
- SpA
- 55
- SpD
- 50
- Spe
- 65
Abilities
- Reckless
- Regenerator
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level20
- 1Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 1MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4SwiftnormalSpecial60 BP20 PPNever misses.
- 7Force PalmfightingPhysical60 BP100% acc10 PPHas a chance to paralyze the target.
- 10Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 13Vital ThrowfightingPhysical70 BP10 PPNever misses.
- 16FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 19Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
- 22Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 26Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 30Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- 34AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 38PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- 42Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- 46Aura SpherefightingSpecial80 BP20 PPNever misses.
- 50Jump KickfightingPhysical100 BP95% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
- 54Blaze KickfirePhysical85 BP90% acc10 PPHas an increased chance for a critical hit and a chance to burn the target.
- 58Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 62High Jump KickfightingPhysical130 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
Egg8
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
- Smelling SaltsnormalPhysical70 BP100% acc10 PPIf the target is paralyzed, inflicts double damage and cures the paralysis.
- Vital ThrowfightingPhysical70 BP10 PPNever misses.
TM/HM38
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor9
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet