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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Poliwhirl sprite

#0061

Poliwhirl

water1.0 m · 20.0 kg

Base stats 385 total

HP
65
Atk
65
Def
65
SpA
50
SpD
50
Spe
90

Abilities

  • Water Absorb
  • Damp
  • Swift Swim hidden

Learnset

What Poliwhirl learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 4PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 8HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 12Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 16Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • 21Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 30Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 39Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 48Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM18

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet