#0622
Golett
groundghost1.0 m · 92.0 kg
Base stats — 303 total
- HP
- 59
- Atk
- 74
- Def
- 50
- SpA
- 35
- SpD
- 50
- Spe
- 35
Abilities
- Iron Fist
- Klutz
- No Guard hidden
Learnset
What Golett learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 4Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 8PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 12Shadow PunchghostPhysical60 BP20 PPNever misses.
- 16CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 20Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
- 24Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- 28Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 32Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- 36Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- 40Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- 44Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
- 48Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
- 52EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- 56Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
TM/HM44
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
Tutor2
- PoltergeistghostPhysical110 BP90% acc5 PPFails if the target has no held item.
- Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet