Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Mandibuzz sprite

#0630

Mandibuzz

darkflyingBlaze Black 2 / Volt White 2 Redux docs1.2 m · 39.5 kg

Base stats 510 total

HP
110
Atk
65
Def
105
SpA
55
SpD
95
Spe
80

Abilities

  • Overcoat
  • Weak Armor

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level23

  • 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 6FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • 12Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 15PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 18TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 21BlocknormalStatus5 PPPrevents the target from leaving battle.
  • 24Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • 27PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 30Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 33Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
  • 36Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • 39WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 40Bone RushgroundPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
  • 40Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • 44Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • 47Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 51Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • 55Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • 58Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 62Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
  • 66DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • 70SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM33

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Tutor12

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet