#0632
Durant
bugsteel0.3 m · 33.0 kg
Base stats — 484 total
- HP
- 58
- Atk
- 109
- Def
- 112
- SpA
- 48
- SpD
- 48
- Spe
- 109
Abilities
- Swarm
- Hustle
- Truant hidden
Learnset
What Durant learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.
- 1Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 1Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 1Vice GripnormalPhysical55 BP100% acc30 PPInflicts regular damage with no additional effect.
- 6Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 11BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 16AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 21Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- 26Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- 31CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 36Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- 41DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- 46EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
- 51X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 56Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 61GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.
- 66Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
Egg6
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Feint AttackdarkPhysical60 BP20 PPNever misses.
- Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
TM/HM34
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor6
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield