#0633
Deino
darkdragon0.8 m · 17.3 kg
Base stats — 300 total
- HP
- 52
- Atk
- 65
- Def
- 50
- SpA
- 45
- SpD
- 50
- Spe
- 38
Abilities
- Hustle
Learnset
Showing X / Y — Deino doesn't appear in Legends: Z-A.
Level16
- 1Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 9BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 12HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 17Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
- 20RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 25CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 28SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 32Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- 38Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 42Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
- 48Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 50Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 58Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- 62OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
Egg10
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
- Head SmashrockPhysical150 BP80% acc5 PPUser receives 1/2 the damage inflicted in recoil.
- Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
TM/HM27
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor1
- Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet