#0633
Deino
darkdragon0.8 m · 17.3 kg
Base stats — 300 total
- HP
- 52
- Atk
- 65
- Def
- 50
- SpA
- 45
- SpD
- 50
- Spe
- 38
Abilities
- Hustle
Learnset
What Deino learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
- 8BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 12RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 16AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 20HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 24Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 28SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 32CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 36Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 40Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- 44Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 48Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- 52Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
- 56Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 60OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
Egg4
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
- Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- Head SmashrockPhysical150 BP80% acc5 PPUser receives 1/2 the damage inflicted in recoil.
TM/HM33
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
- Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor1
- Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet