#0064
Kadabra
psychic1.3 m · 56.5 kg
Base stats — 400 total
- HP
- 40
- Atk
- 35
- Def
- 30
- SpA
- 120
- SpD
- 70
- Spe
- 105
Abilities
- Synchronize
- Inner Focus
- Magic Guard hidden
Learnset
Showing Yellow — pick a game to switch.
Level8
- 1KinesispsychicStatus80% acc15 PPLowers the target’s accuracy by one stage.
- 1TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- 16ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 20DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 27PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 31RecovernormalStatus5 PPHeals the user by half its max HP.
- 38PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 42ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
TM/HM25
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- MimicnormalStatus10 PPCopies the target’s last used move.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsywavepsychicSpecial100% acc15 PPInflicts damage between 50% and 150% of the user’s level.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- SubmissionfightingPhysical80 BP80% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus