#0640
Virizion
grassfighting2.0 m · 200.0 kg
Base stats — 580 total
- HP
- 91
- Atk
- 90
- Def
- 72
- SpA
- 90
- SpD
- 129
- Spe
- 108
Abilities
- Justified
Learnset
Showing X / Y — Virizion doesn't appear in Legends: Arceus.
Level18
- 1Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- 1Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 1Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 7Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 13Magical LeafgrassSpecial60 BP20 PPNever misses.
- 19Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 25Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 31RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- 37Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 42Sacred SwordfightingPhysical90 BP100% acc15 PPIgnores the target’s stat modifiers.
- 49Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 55Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 61Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 67Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 73Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM38
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet