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Genesect sprite

#0649

Genesect

bugsteel1.5 m · 82.5 kg

Base stats — 600 total

HP
71
Atk
120
Def
95
SpA
120
SpD
95
Spe
99

Abilities

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Learnset

What Genesect learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 7ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 14Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
  • 21Fell StingerbugPhysical50 BP100% acc25 PPRaises the user’s Attack by two stages if it KOs the target.
  • 28Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • 35Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
  • 42X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 49Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • 56Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 63Simple BeamnormalStatus100% acc15 PPChanges the target’s ability to Simple.
  • 70Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.
  • 77Lock OnnormalStatus5 PPEnsures that the user’s next move will hit the target.
  • 84Techno BlastnormalSpecial120 BP100% acc5 PPIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
  • 91Self DestructnormalPhysical200 BP100% acc5 PPUser faints.

TM/HM42

  • Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
  • AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • Blaze KickfirePhysical85 BP90% acc10 PPHas an increased chance for a critical hit and a chance to burn the target.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Tutor1

  • Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Appears in — 7 games

Click a game to see the learnset as it works there; click again to go back to the latest.