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Chespin sprite

#0650

Chespin

grass0.4 m · 9.0 kg

Base stats 313 total

HP
56
Atk
61
Def
65
SpA
48
SpD
45
Spe
38

Abilities

  • Overgrow
  • Bulletproof hidden

Learnset

Showing X / YChespin doesn't appear in HeartGold / SoulSilver.

Level14

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 8RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 11BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 15Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 18Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 27Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 32Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 35Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 39Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • 42Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 45Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 48Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

Egg7

  • Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.

TM/HM45

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor1

  • Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Appears in 5 games

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