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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Quilladin sprite

#0651

Quilladin

grass0.7 m · 29.0 kg

Base stats 405 total

HP
61
Atk
78
Def
95
SpA
56
SpD
58
Spe
57

Abilities

  • Overgrow
  • Bulletproof hidden

Learnset

What Quilladin learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • Needle ArmgrassPhysical60 BP100% acc15 PPHas a chance to make the target flinch.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1Needle ArmgrassPhysical60 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 5Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 8RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 11BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 15Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 19Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 29Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 35Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 39Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 44Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • 48Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 52Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 56Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

TM/HM39

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor1

  • Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Appears in 5 games

  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Scarlet / Violet