#0653
Fennekin
fire0.4 m · 9.4 kg
Base stats — 307 total
- HP
- 40
- Atk
- 45
- Def
- 40
- SpA
- 62
- SpD
- 60
- Spe
- 60
Abilities
- Blaze
- Magician hidden
Learnset
What Fennekin learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 11HowlnormalStatus40 PPRaises the user’s Attack by one stage.
- 14Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
- 17PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 20Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 25Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 31PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- 35FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 38Will O WispfireStatus85% acc15 PPBurns the target.
- 41PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 43Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 48Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
Egg5
- CopycatnormalStatus20 PPUses the target’s last used move.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
TM/HM42
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Burning JealousyfireSpecial70 BP100% acc5 PPBurns the target if it had a state stage raise this turn.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Fire PledgefireSpecial80 BP100% acc10 PPWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
- Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Will O WispfireStatus85% acc15 PPBurns the target.
Appears in — 5 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet