#0658
Greninja
waterdark1.5 m · 40.0 kg
Base stats — 530 total
- HP
- 72
- Atk
- 95
- Def
- 67
- SpA
- 103
- SpD
- 71
- Spe
- 122
Abilities
- Torrent
- Protean hidden
Learnset
Showing X / Y — Greninja doesn't appear in Blaze Black 2 / Volt White 2.
Level21
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Mat BlockfightingStatus10 PPProtects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
- 1Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Role PlaypsychicStatus10 PPCopies the target’s ability.
- 5BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 8Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 10LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 14Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 20SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 23Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 28SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- 33Feint AttackdarkPhysical60 BP20 PPNever misses.
- 36Water ShurikenwaterSpecial15 BP100% acc20 PPHits 2–5 times.
- 43SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- 49ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 52Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 56HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 60Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 70Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 75Water ShurikenwaterSpecial15 BP100% acc20 PPHits 2–5 times.
TM/HM39
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor2
- Hydro CannonwaterSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Water PledgewaterSpecial80 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Appears in — 6 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet
- champions