#0658
Greninja
waterdark1.5 m · 40.0 kg
Base stats — 530 total
- HP
- 72
- Atk
- 95
- Def
- 67
- SpA
- 103
- SpD
- 71
- Spe
- 122
Abilities
- Torrent
- Protean hidden
Learnset
What Greninja learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level24
- —Water ShurikenwaterSpecial15 BP100% acc20 PPHits 2–5 times.
- 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 1Mat BlockfightingStatus10 PPProtects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
- 1Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Role PlaypsychicStatus10 PPCopies the target’s ability.
- 1Water ShurikenwaterSpecial15 BP100% acc20 PPHits 2–5 times.
- 5BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 8Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 10LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 14Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 19SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 23Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 28SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- 33Feint AttackdarkPhysical60 BP20 PPNever misses.
- 42SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- 49ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 56Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 68Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 70HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 77Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
TM/HM36
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor12
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- Hydro CannonwaterSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- Water PledgewaterSpecial80 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 6 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet
- champions