#0066
Machop
fighting0.8 m · 19.5 kg
Base stats — 305 total
- HP
- 70
- Atk
- 80
- Def
- 50
- SpA
- 35
- SpD
- 35
- Spe
- 35
Abilities
- Guts
- No Guard
- Steadfast hidden
Learnset
What Machop learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- 3Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 7Karate ChopfightingPhysical50 BP100% acc25 PPHas an increased chance for a critical hit.
- 9ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 13Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- 15Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- 19RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 21Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- 25Vital ThrowfightingPhysical70 BP10 PPNever misses.
- 27Wake Up SlapfightingPhysical70 BP100% acc10 PPIf the target is asleep, has double power and wakes it up.
- 31Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- 33SubmissionfightingPhysical80 BP80% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 37Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- 39Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- 43Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 45Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
Egg15
- Bullet PunchsteelPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
- Power TrickpsychicStatus10 PPUser swaps Attack and Defense.
- Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- Rolling KickfightingPhysical60 BP85% acc15 PPHas a chance to make the target flinch.
- Smelling SaltsnormalPhysical70 BP100% acc10 PPIf the target is paralyzed, inflicts double damage and cures the paralysis.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM39
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor11
- Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus