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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Swirlix sprite

#0684

Swirlix

fairy0.4 m · 3.5 kg

Base stats 341 total

HP
62
Atk
48
Def
66
SpA
59
SpD
57
Spe
49

Abilities

  • Sweet Veil
  • Unburden hidden

Learnset

What Swirlix learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
  • 6Fairy WindfairySpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 9AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 12Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 15Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • 18RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • 21String ShotbugStatus95% acc40 PPLowers the target’s Speed by two stages.
  • 24Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 27Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 30WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
  • 33Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • 36Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
  • 39EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.

Egg4

  • After YounormalStatus15 PPMakes the target act next this turn.
  • CopycatnormalStatus20 PPUses the target’s last used move.
  • Sticky WebbugStatus20 PPCovers the opposing field, lowering opponents’ Speed by one stage upon switching in.
  • YawnnormalStatus10 PPTarget sleeps at the end of the next turn.

TM/HM27

  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.

Tutor1

  • Misty ExplosionfairySpecial100 BP100% acc5 PPInflicts regular damage with no additional effect.

Appears in 5 games

  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield