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Skrelp sprite

#0690

Skrelp

poisonwater0.5 m · 7.3 kg

Base stats 320 total

HP
50
Atk
60
Def
60
SpA
60
SpD
60
Spe
30

Abilities

  • Poison Point
  • Poison Touch
  • Adaptability hidden

Learnset

Showing X / YSkrelp doesn't appear in Black / White.

Level16

  • 1SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 5Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 9Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 12BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 15AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • 19CamouflagenormalStatus20 PPUser’s type changes to match the terrain.
  • 23Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
  • 25Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 28Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 32ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 35Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • 38Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 42Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 49Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.

Egg5

  • Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 6 games

Click a game to see the learnset as it works there; click again to go back to the latest.