#0692
Clauncher
water0.5 m · 8.3 kg
Base stats — 330 total
- HP
- 50
- Atk
- 53
- Def
- 62
- SpA
- 58
- SpD
- 63
- Spe
- 44
Abilities
- Mega Launcher
Learnset
What Clauncher learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1SplashnormalStatus40 PPDoes nothing.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 7Water SportwaterStatus15 PPHalves all Fire-type damage.
- 9Vice GripnormalPhysical55 BP100% acc30 PPInflicts regular damage with no additional effect.
- 12BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 16FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 20Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 25Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 30CrabhammerwaterPhysical100 BP90% acc10 PPHas an increased chance for a critical hit.
- 34Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 39Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- 43Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- 48Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
Egg5
- Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- CrabhammerwaterPhysical100 BP90% acc10 PPHas an increased chance for a critical hit.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
TM/HM27
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Appears in — 6 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet