#0694
Helioptile
electricnormal0.5 m · 6.0 kg
Base stats — 289 total
- HP
- 44
- Atk
- 38
- Def
- 33
- SpA
- 61
- SpD
- 43
- Spe
- 70
Abilities
- Dry Skin
- Sand Veil
- Solar Power hidden
Learnset
What Helioptile learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 4PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 8Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 12Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 16ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 20BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 24Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- 28Parabolic ChargeelectricSpecial65 BP100% acc20 PPHeals the user for half the total damage dealt to all targets.
- 32Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 36ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- 40ElectrifyelectricStatus20 PPChanges the target’s move’s type to Electric if it hasn’t moved yet this turn.
- 44ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
Egg3
- Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- GlarenormalStatus100% acc30 PPParalyzes the target.
TM/HM33
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor2
- Rising VoltageelectricSpecial70 BP100% acc20 PPIf Electric Terrain is active and the user is grounded, this move has has its power doubled.
- Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Appears in — 5 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield