#0698
Amaura
rockice1.3 m · 25.2 kg
Base stats — 362 total
- HP
- 77
- Atk
- 59
- Def
- 50
- SpA
- 67
- SpD
- 63
- Spe
- 46
Abilities
- Refrigerate
- Snow Warning hidden
Learnset
What Amaura learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
- 5Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- 10Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
- 13Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 15Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 18MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- 20Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
- 26Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 30RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- 34AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 38HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- 41Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- 44EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 47Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 50Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- 57Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- 65BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
Egg5
- BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
- DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
TM/HM44
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Frost BreathiceSpecial60 BP90% acc10 PPAlways scores a critical hit.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor13
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 5 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield