#0706
Goodra
dragon2.0 m · 150.5 kg
Base stats — 600 total
- HP
- 90
- Atk
- 100
- Def
- 70
- SpA
- 110
- SpD
- 150
- Spe
- 80
Abilities
- Sap Sipper
- Hydration
- Gooey hidden
Learnset
What Goodra learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- —Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 1FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 1OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 1ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 9ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 13BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 18Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
- 25Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 28FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 32Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 38Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 47Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- 50Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 55OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
TM/HM34
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor14
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 7 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet
- champions