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Klefki sprite

#0707

Klefki

steelfairy0.2 m · 3.0 kg

Base stats 470 total

HP
57
Atk
80
Def
91
SpA
80
SpD
87
Spe
75

Abilities

  • Prankster
  • Magician hidden

Learnset

Showing X / YKlefki doesn't appear in Blaze Black / Volt White.

Level16

  • 1Fairy LockfairyStatus10 PPPrevents all Pokémon from fleeing or switching out during the next turn.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5Fairy WindfairySpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 8AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 12Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
  • 15SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • 18Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 23Crafty ShieldfairyStatus10 PPProtects all friendly Pokémon from non-damaging moves.
  • 27Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • 32TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • 34Mirror ShotsteelSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 36ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • 40RecyclenormalStatus10 PPUser recovers the item it last used up.
  • 43Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • 44Magic RoompsychicStatus10 PPNegates held items for five turns.
  • 50Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.

Egg4

  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Lock OnnormalStatus5 PPEnsures that the user’s next move will hit the target.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.

TM/HM31

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 7 games

Click a game to see the learnset as it works there; click again to go back to the latest.