#0707
Klefki
steelfairy0.2 m · 3.0 kg
Base stats — 470 total
- HP
- 57
- Atk
- 80
- Def
- 91
- SpA
- 80
- SpD
- 87
- Spe
- 75
Abilities
- Prankster
- Magician hidden
Learnset
What Klefki learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1Fairy LockfairyStatus10 PPPrevents all Pokémon from fleeing or switching out during the next turn.
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5Fairy WindfairySpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 8AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 12Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- 15SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- 18Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- 23Crafty ShieldfairyStatus10 PPProtects all friendly Pokémon from non-damaging moves.
- 27Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- 32TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- 34Mirror ShotsteelSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 36ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 40RecyclenormalStatus10 PPUser recovers the item it last used up.
- 43Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- 44Magic RoompsychicStatus10 PPNegates held items for five turns.
- 50Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.
Egg4
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Lock OnnormalStatus5 PPEnsures that the user’s next move will hit the target.
- SwitcheroodarkStatus100% acc10 PPUser and target swap items.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
TM/HM31
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 7 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet
- champions