#0710
Pumpkaboo
ghostgrass0.4 m · 5.0 kg
Base stats — 335 total
- HP
- 49
- Atk
- 66
- Def
- 70
- SpA
- 44
- SpD
- 55
- Spe
- 51
Abilities
- Pickup
- Frisk
- Insomnia hidden
Learnset
Showing X / Y — pick a game to switch.
Level15
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1Confuse RayghostStatus100% acc10 PPConfuses the target.
- 1TrickpsychicStatus100% acc10 PPUser and target swap items.
- 4Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 6Trick Or TreatghostStatus100% acc20 PPAdds Ghost to the target’s types.
- 11Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 16Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 20Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 23Trick Or TreatghostStatus100% acc20 PPAdds Ghost to the target’s types.
- 26Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 30Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 36Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- 40Trick Or TreatghostStatus100% acc20 PPAdds Ghost to the target’s types.
- 42Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- 48Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Egg3
- BestownormalStatus15 PPGives the user’s held item to the target.
- Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
TM/HM39
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Will O WispfireStatus85% acc15 PPBurns the target.
Appears in — 5 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield