#0717
Yveltal
darkflying5.8 m · 203.0 kg
Base stats — 680 total
- HP
- 126
- Atk
- 131
- Def
- 95
- SpA
- 131
- SpD
- 98
- Spe
- 99
Abilities
- Dark Aura
Learnset
What Yveltal learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- 1Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
- 5TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 10SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 15DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 20Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 25TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- 30RoostflyingStatus5 PPHeals the user by half its max HP.
- 35Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 40Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- 45PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 50Oblivion WingflyingSpecial80 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- 55Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
- 60Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- 65Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
- 70HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- 75Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- 80Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
- 85Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM36
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor2
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
Appears in — 5 games
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield