#0740
Crabominable
fightingice1.7 m · 180.0 kg
Base stats — 478 total
- HP
- 97
- Atk
- 132
- Def
- 77
- SpA
- 62
- SpD
- 67
- Spe
- 43
Abilities
- Hyper Cutter
- Iron Fist
- Anger Point hidden
Learnset
Showing Ultra Sun / Ultra Moon — pick a game to switch.
Level18
- —Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 1Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 1Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 5Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 9LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 13PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 17Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 22Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- 25Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
- 29AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 33ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 37Ice HammericePhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
- 42Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 45Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- 49Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM35
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Frost BreathiceSpecial60 BP90% acc10 PPAlways scores a critical hit.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor13
- BlocknormalStatus5 PPPrevents the target from leaving battle.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 4 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet
- champions